Understanding Delphinium Components

Delphinium layouts organize Delphinium components on a page. Delphinium components use student, course, and meta-data to display motivating information to students to help them want to perform better in the course.

Note: Links to tutorials for each of the components used in a course can be found by clicking the "Learn more..." links in a course's Walkthrough tour.

A Few Examples


This interface that can be used in a face-to-face or hybrid class. Here the modules are displayed as information rich boxes which help students clearly see where they have been, where they are, and where they are going.

Self-paced Online

This interface is designed for self-paced online classes, students have freedom to choose their own path through the content.

Cafeteria-style / Competency-based

This interface has been designed to support cafeteria-style or competency-based course designs.

Drive Engagement and Direct Attention to Key Activities

In addition to improved content and feedback tools, Delphinium also includes a suite of components that drive engagement and direct student attention to key activities. These include a leaderboard, avatars, prize boxes and other dashboard elements.

Delphinium components come in several categories: content, progress, dashboard, game element, and description. Here is a brief description of each category:


      • Content components display canvas modules, module items, assignment groups, and assignments

      • Content components also display meta data like progress information, prerequisites, and completion requirements

      • They are designed to help students understand where they have been in the course, where they are now, and what to do next to get where they are going

      • Examples include Module Map, Module Hierarchies, and Outcome Tracker


      • Progress components display information about a student's progress towards grades, milestones, and completing tagged assignments


      • Dashboard components display information like overall quality of students' work, time till the end of the course, and the number of assignments completed

Game elements

      • Game element components add fun and game-like experiences to a course to help engage students (e.g., leaderboard, avatars, prize boxes)


      • Description components add text to layouts like headers, info boxes, and formatted text

Related Links