Achievements Settings

"Achievements" are used to direct students towards desirable behavior in a course by celebrating important course accomplishments. When students complete the requirements for a specific achievement, the achievement is unlocked and the success is shared with their peers in the leaderboard. This helps students perform higher quality work.

Open the Component Settings

On the Delphinium page, in Teacher or Periscope View, click the Settings icon in the top right corner of the page.

The "Settings" dialog will open.

Click the Delphinium Settings tab in the tab bar at the top of the Settings dialog.

The “Delphinium Settings” tab will be displayed.

The Delphinium Settings tab has two sub tabs, "Course Settings" and "Component Settings." If necessary, click Component Settings.

The "Component Settings" sub tab will be displayed.

If your course has more than one tab, you will see those tabs mirrored in the "secondary tab bar". You may need to click the correct tab in the secondary tab bar to display the icon for the component you wish to edit.

Click the Achievements Settings tile.

The "Achievements Settings" window will open.

Achievements List

The "Achievements List" displays a row for each achievement, listed in the order they are displayed in the Achievements component. Rows display the achievement icon, name, description, and enabled status.

Order Achievements - You can change the order that achievement tiles are displayed in the achievements list by clicking and dragging their dots icon in the "Sort" column.

Remove Achievements - You can remove an achievement by clicking the check box in its row and clicking Remove in the "top menu bar".

Edit Achievements - Open the "Edit Achievement" window by clicking the edit icon in the "Edit" column of an "achievement row". Details about the "Edit Achievement" window are described below.

Create an Achievement - Open the "Create Achievement" window by clicking the Create Achievement Button in the "top menu bar". Details about the "Create Achievement" window are described below.

Create and/or Edit an Achievement

Name - Write a brief, descriptive, fun name for the achievement. This name will be displayed in the "achievement tile" in the layout. We recommend choosing something that captures students' imaginations.

Description - Write a short description to give students an idea of what the achievement requires.

Note: A detailed description for an achievement's rules is automatically generated by the Delphinium Configuration AI and displayed when students mouse over "achievement tiles" in the layout.

Select Icon - Click the Select Icon button to open the "Select an Achievement Icon" window. Choose the Set 1 or Set 2 tabs to view "lists of icons". Click an icon to select it. Click the Select button to return to the "Edit or Create an Achievement" window.

Enable Achievement - By default, achievements are enabled and displayed in the list of "achievement tiles" in the layout. However, if you would like to disable

Edit Achievement Rules - Use the "Achievement Rule" wizard to create a rule to describe when a students has earned an achievement. Details about how to create achievement rules are described below.

Save Achievement - Click Save Achievement to save the achievement and return to the "achievement list".

Note: You may need to scroll down in the "Edit or Create Achievement" window to see the "Save Achievement" button.

Building a Rule

Achievements use "Rules" to decide if a student has earned an achievement. The "achievement rule wizard" will help you create rules for your achievements. A rule is made up of one or more conditions.


"Conditions" are logic statements that can be evaluated as "TRUE" or "FALSE". They follow this structure:

  • An action, a value, a value type, a data type, a container, and a constraint.

For example, a rule might read: Earn (action) 10 (value) percent of (data type) points (value type) in the class (container) by January 15th (constraint).

Here are other examples of achievement rules:

  1. Maintain 10 points in the Attendance assignment group during the past 14 days.

  2. Complete 50 percent of the Exams module

The following options are available:

  • Possible actions include "Earn", "Maintain", and "Complete"

  • Possible data types include "Count of" and "Percent of"

  • Possible value types include "Points", "Page Views", and "Participations"

    • Which value types are available depends on which action is selected

  • Possible containers include "Course", "Assignments", "Assignment Groups", "Modules", "Tags", and "Outcomes"

    • Which containers are available depends on which action is selected

  • Possible constraints include "by date", "during the past x days", "during the past x assignments", and "x number of days from date"

Add a Condition - Click + Add Condition to add one or more conditions to a rule.

Remove a Condition - Click X Remove Condition in a "condition tile" to remove a condition from a rule. This action cannot be undone.

Match "All"/"Any" of the Conditions - If your rule contains multiple conditions, then you can select whether to Match "All"/"Any" of the Conditions.

Matching "All" conditions can be thought of as matching the first condition AND the second condition AND the third condition, etc. In other words, all of the conditions must be true for a student to earn the achievement.

Matching "Any" conditions can be thought of as matching the first condition OR the second condition OR the third condition, etc. In other words, any of the conditions must be true for a student to earn the achievement.

Sub-Conditions - Click + Add Sub-Condition to add a sub-condition "inside" of another condition. A condition can have multiple sub-conditions, and these sub conditions can be matched with "All" or "Any" as described above.

Conditions and sub-conditions can be nested to make complex rules using the various "match any/all conditions" statements. For example, you could create a rule like this: Match condition 1 AND condition 2, OR, match condition 3 AND condition 4.

Note: While it is possible to make complex rules, we don't recommend it. It is easier and more motivating for students to have a simple target to work towards.