Nudging

Social

Personal

Environmental

Delphinium

Provide opportunities for social connection
  • Collaboration
  • Competition
  • Comparison/contrast
  • Reputation
  • Conformity
Create immediacy
  • Use name
  • Humor
  • Greetings

Create a sense of urgency
  • Lost opportunities
Support ownership
  • Virtual goods
  • Collectables
  • Earned badges
Completion
  • Collecting badges, EE, etc.
  • Levels, points
  • Endowed Progress effect
  • Feed Forward
Inertia
  • Status Quo
  • Stereotypes
Ease of use
  • Limit ambiguity
  • Limit selection
  • Default selections
  • Pleasant UX
  • Reduced/increased effort
Information Design
  • Framing
  • Anchoring
  • Partitioning
  • Priming
  • Chunking

Designer

Provide opportunities for social connection
  • Collaboration
  • Competition
  • Companionship
Create a sense of urgency
  • Lost opportunities
Limit ambiguityLimit selection

Mentor

Relationship building
  • Communicate trustworthiness
    • Communicate trust in students
  • Be likable
  • Show empathy
  • Leverage reciprocity
  • Create immediacy
    • Use name
    • Plural pronouns
    • Humor
    • Ask questions
    • Greetings
    • Positive evaluations
    • Make and keep promises
    • Positive title key words
    • Self disclosure
    • Emotional reference
    • Calmness
    • Illustrations
    • Apologize
To change attitude, help students recall a situation to which the attitude applies, present an appealing and credible role model, use the model to communicate or demonstrate the desired choices or actions for the given situation, and communicate or demonstrate satisfaction the model obtains as a result of the selected choices or actions.



Student


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