Motivating
Motivating
Relevance
Relevance
Success
Success
Autonomy
Autonomy
Delphinium
Delphinium
Provide opportunities for social connection
- Collaboration
- Competition
- Comparison/contrast
- Reputation
- Conformity
Display progress
- Where you have been, where you are, and where you need to go
- Emphasize the gap between where you are and completion
- levels, points, prizes, badges,
- Feedback
- Celebrate effective actions
- Time on task
- Quality work
- Meeting deadlines
- Success
Display meaningful choices students can make in sequence, goals, pace, and strategyGive opportunities to personalize the UI
- Avatar
- Alias
Designer
Designer
Provide meaningful content and experiences
- Make sure future utility is clear
- Align/establish relevance with students goals and values
- Provide a meaningful context/narrative, we are all story tellers
- Make an emotional connection
- Group problem solving
- Collaboration
- Competition
- Companionship
- Conformity
- Comparison
- Reputation
Ensure a balance between appropriate difficulty and challenge and being too easy
- Reward problem solving with harder problems
- Include rapid feedback cycles and low stakes
- Rewards as informational feedback, not behavioral control
Give students meaningful choices in the sequence, goals, pace, and strategy they use to complete the class
Mentor
Mentor
Student
Student